Hello! We already spoke in the comments of my video, I just wanted to mention one thing I didn't like, it's the absense of a screen resolution setting. I don't have a Full HD monitor, so I wasn't able to launch the game in my screen's resolution. Everything was just too big to fit whole in the screen space. Although I solved the problem by upscaling my screen's resolution, I really think I shouldn't even get to this procedure in order to play the game in the first place. Other than that, a few objects being invincible, like one of the gas pumps and the movement being a little bit clunky (getting stuck on zombies or walls when I'm running or turning) Anyway, don't think I didn't like it, I really enjoyed it and I believe it gives this PS1 feeling really well. And the voice acting wasn't that bad! Keep up the good work!
This was a great little demo for your game! The music and atmosphere was perfect, and the voice acting killed me! It was a great call back to classic survival horror, the door animations were very nostalgic. It felt so grindhouse 80s slasher gore horror. I beat the whole thing first try, nearly getting killed by the end. The only thing I would add is to permanently kill the monsters, maybe like in resident evil remake add a burning item or something similar to choose which enemy's to fully kill while making it strategic. All around an amazing game and I am looking forward to playing the full release! Here is my gameplay video!
Fairly interesting game for sure. Just like what Modern Horror Gaming said, it has a great B Horror feel to it. Keep it up. I would suggest having the zombies reset to their original position when you leave the room so that you're not attacked while entering the room.
this is the EXACT same feeling as diggin through a B Horror section of a video store and you find EXACTLY what you were looking for :) Lean into everything your already doing !
Crikey, Bruce - you've done yourself a mischief there, my old corker.
This was everything I needed to indulge the 'ol 80's John Carpenter, sytnhwave Resident Evil vibe.
Thoroughly enjoyed the 'terrible acting' and setting, love the cover artwork and am really excited for the full length game when it lands. Resident Evil/Silent Hill mechanics at play brought me back to simpler times when it took a clip full of bullets to down a zombie. Like the lore that's at play too - why do they have logs for heads? All very mysterious and ominous.
Few notes: Melee combat is a little clunky, but I guess that's intentional - with one zombie you can strafe and come back for another hit, but when you have about five of them on the screen it gets a little tense. With such a large open space I was expecting to find other things like notes and whatnot, just to give a little more exposition to the surroundings. The enemies were quite varied but looked all a little too unique for the scenario? Silver surfer zombie and then a guy with what looked like a renaissance style helmet felt a little misplaced, but if the story defines them then so be it.
Would love to have a spin off with Gazza and Shazza - loved the humour, loved the aesthetic and looking forward to the full game upon release. May even go back and try the other character for a run through...
Car'n mate its 4 at best. But cheers for the comments. I want to get the 6 stars - Clunky combat yes was going for the RE1 feel and timing blows etc but the mob has spoken I will try to speed the swings up. Still getting feedback on enemy style, I am thinking RE1 remake have to burn or destroy the downed enemies.
Love it! Shazza is a legend. One or two things of note, I couldn't manage to drop items which caused me to get stuck at one point and had to restart. Also I think making the melee animations a bit quicker could be beneficial. Otherwise awesome work on this and its great fun! Very well made! Can't wait to play the full release
Pay for the durries and you get an extra slot ;) Also after you use the bolt cutters twice you can click on them again to remove. Did have a discard mechanic but had to scrap it. Probably will in the final version.
Das war mal richtig gut. Der Humor kommt hier nicht zu kurz und das ganze hat einen echten 80er Slasher Movie Style. Gute Arbeit, freue mich schon auf den Release...
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Mate - thank you so much. Very kind of you to say. Hopefully more to come.
So this is another place I won't be visiting!!! lol. Pretty funny game!!!
Cheers mate, happy to entertain!
Cheers mate for the kind words. Working hard to get the full game underway!
love the content in game, reminds me of RE ps 1
anyway thanks to let us playing you game.No worries cheers for playing.
MY CHANNEL IS VERY NEW , I PLAYED YOUR GAME HERE , FUN
Hey mate, so close at the end there. You just had the wrong side of the car! Wheel is on the other side in Australia. :) Thanks again though!
Obrigado pelo feedback vou trabalhar no combate. bom saber.
Hello! We already spoke in the comments of my video, I just wanted to mention one thing I didn't like, it's the absense of a screen resolution setting. I don't have a Full HD monitor, so I wasn't able to launch the game in my screen's resolution. Everything was just too big to fit whole in the screen space. Although I solved the problem by upscaling my screen's resolution, I really think I shouldn't even get to this procedure in order to play the game in the first place. Other than that, a few objects being invincible, like one of the gas pumps and the movement being a little bit clunky (getting stuck on zombies or walls when I'm running or turning) Anyway, don't think I didn't like it, I really enjoyed it and I believe it gives this PS1 feeling really well. And the voice acting wasn't that bad! Keep up the good work!
Cheers, its V1 of the demo so will see what I can do.
This was a great little demo for your game! The music and atmosphere was perfect, and the voice acting killed me! It was a great call back to classic survival horror, the door animations were very nostalgic. It felt so grindhouse 80s slasher gore horror. I beat the whole thing first try, nearly getting killed by the end. The only thing I would add is to permanently kill the monsters, maybe like in resident evil remake add a burning item or something similar to choose which enemy's to fully kill while making it strategic. All around an amazing game and I am looking forward to playing the full release! Here is my gameplay video!
Fairly interesting game for sure. Just like what Modern Horror Gaming said, it has a great B Horror feel to it. Keep it up. I would suggest having the zombies reset to their original position when you leave the room so that you're not attacked while entering the room.
Here's my channel for other games I have played. https://www.youtube.com/@Levont
this is the EXACT same feeling as diggin through a B Horror section of a video store and you find EXACTLY what you were looking for :) Lean into everything your already doing !
Full Demo NO Commentary
Thanks so much mate! this is a game for Survival Horror fans so want to do what I can to get it right. Cheers.
This was everything I needed to indulge the 'ol 80's John Carpenter, sytnhwave Resident Evil vibe.
Thoroughly enjoyed the 'terrible acting' and setting, love the cover artwork and am really excited for the full length game when it lands. Resident Evil/Silent Hill mechanics at play brought me back to simpler times when it took a clip full of bullets to down a zombie. Like the lore that's at play too - why do they have logs for heads? All very mysterious and ominous.
Few notes: Melee combat is a little clunky, but I guess that's intentional - with one zombie you can strafe and come back for another hit, but when you have about five of them on the screen it gets a little tense. With such a large open space I was expecting to find other things like notes and whatnot, just to give a little more exposition to the surroundings. The enemies were quite varied but looked all a little too unique for the scenario? Silver surfer zombie and then a guy with what looked like a renaissance style helmet felt a little misplaced, but if the story defines them then so be it.
Would love to have a spin off with Gazza and Shazza - loved the humour, loved the aesthetic and looking forward to the full game upon release. May even go back and try the other character for a run through...
Mate! I loved the play through - taking notes will be doing some small fixes over the weekend, after smoko of course.
Hell, yeah. This looks amazing
Cheers Cob
Hat echt Spass gemacht! Wie heißt der Track am Ende?
Okay steht in den Credits :)
5 stars ! but melee combat is very clunky.. Gmanlives need to see this!
also , can u stomp the mobs ? cause they keep comig back !
Car'n mate its 4 at best. But cheers for the comments. I want to get the 6 stars - Clunky combat yes was going for the RE1 feel and timing blows etc but the mob has spoken I will try to speed the swings up. Still getting feedback on enemy style, I am thinking RE1 remake have to burn or destroy the downed enemies.
Love it! Shazza is a legend. One or two things of note, I couldn't manage to drop items which caused me to get stuck at one point and had to restart. Also I think making the melee animations a bit quicker could be beneficial. Otherwise awesome work on this and its great fun! Very well made! Can't wait to play the full release
Pay for the durries and you get an extra slot ;) Also after you use the bolt cutters twice you can click on them again to remove. Did have a discard mechanic but had to scrap it. Probably will in the final version.
Need some improves, but, the comic vibe is really good.
acho que está desnivelado, o zumbis não morrem, não tem munição e o porrete não causa dano.
creepy fun
Das war mal richtig gut. Der Humor kommt hier nicht zu kurz und das ganze hat einen echten 80er Slasher Movie Style. Gute Arbeit, freue mich schon auf den Release...
Danke Bruder. Ich glaube, dass es beim finalen Soundtrack auch eine Anspielung auf Deutschland gibt?